first off, needy girl overdose. as a game it's fun. to be honest before i finally picked it up i've seen around 20 hours of gameplay footage. insane, yes, but every time i've been sick throughout the last few years someone i follow plays it for like eight hours. the only exception is when kzone played it. this fact put me in an odd spot, i was getting myself into and already have plenty opinions of the shallowness of this game's writing. i found on sale and frankly, i thought it made sense to give it a few rounds. i decided to as i usually do, first game try to make it to the end, then go for the insane endings. this didn't fully work so i kinda did it backwards and i don't know if i've even made it to one mil in one of my playthroughs. (yet.) so i've sampled the best ones endings: smoke weed everyday (get banned from stream.), oh shit she jumped (on stream), gone sexual, become the mixture of lain and jesus.
originally i have a lot of thoughts about how the weak the game's writing is. a lot of it in my opinion owed to its (frankly bad idea to have) inspirations from doki doki literature club. instead of giving some doki analysis i'd thought about (and think i did on one of my old accounts) explaining how i don't hate doki doki. a lot of denpas i come across see it as some ironic weeb game and though that's understandable thinking, having read it all the way through it's not completely fair.
i don't want to analyze the writing of a game that never deserved its success, only got attention because the ignorance of normies, and i know of stories that do what it did leagues better. still, its not that bad so there's no reason to hate on a better game. i wished i liked NGO more, but it's way more in line with what i'm interested in it's more aesthetic fluff than writing meat. i wish it went more into ame's psychological profile. how do you go from a goth girl and decide to larp as the complete opposite? how and why did she come up with kangel? there's some answers to that sure, but i'd love to see detail. that dissonance (and decision to stream as kangel) is a lot more interesting than anything else the game has going for it. and pair that with the spoiler of what else is going through ame's mind would make for a fantastic story if in better hands. the vn in the mini game collection doesn't that, but the vn section was an alright read. one other thing that bothers me is everyone talks like a eight grader on the internet irl. i have a feeling this game's localization mighta been a bit scratchy, so that might not even be a fair complaint. speaking of might, i'm considering watching the anime when its' done currently airing. insane, because it's only 3 modern day anime i've had interested in. and only 2 i want to watch still, including this one. (when i found out 98 sensation was gonna be a new thing and not an adaptation of the manga i dropped interest.) i've seen some visuals and they look cool. but also they're reminding me too much of lain and i don't like when media does that. writing wise it's either gonna be more shit than the game or better. no in-between.
i hope i like the anime more, because fuck kangel but i wish i could love ame. there's this one ame figure in a red hood (called ''pop up parade'') i'd have on my shelf if i let myself buy ones 80-100+ dollars. i wish that was her official design. it's one of the cutest anime girls i've ever seen. if there's ever some type of art of her in that outfit that i can put on my wall i'd make some room for the needy larp overdose girl.
i guess NGO is like hannah montana for adults, it just needs to go so much harder.
princess maker 1 and 2 are otaku classics for a reason. damn, these games were a blast. the first runs for each of them i played the game as normally as i could. found myself forming the same schedule and patterns to keep stability which i guess can make explaining my play sessions dull. the second ones i tried to get more crazy endings. though actually, my first ending for pm1 was insane. i gave her the most normal life and she became some type of con artist. in the ending she got raped and ended up working at some bar. i don't know how i got this ending when she went to work and we went on vacation each season. it was seriously one of the most wholesome play through of a video game i've had since playing pokemon in elementary school. you don't know your kids i guess i hope that karen game comes out, because i could go for some pm and that game looks lovely.
when i was just ''done'' with massive gaming i found out hypnospace outlaw was on a wonderful sale. it's been on the radar forever. i used to have a bad habit of being like ''i wanna play that or do that'' and then just never taking the initiative to do so. i've not had this mindset for the last couple of years, though it still haunts me on bigger tasks. you can see this in me starting a youtube channel. (which i decided against and re opened this blog.)
i always knew i'd be interested in hypnospace but what i thought the game was going to be and what it is has been slightly diffrent. i thought you were just browzing the internet, not being a cop. this isn't a problem, it's actually a great way to explore this world and gives the game a unique style of play. what's impressive about it is how they nailed that era of the web down and just how fun it is to explore the pages. every single page feels unique and a lotta care and attention to detail was put into the pages themselves and people behind them. there's a lot of custom music with vocals for these pages too.
the game asks a lot of questions about the internet and the enforcement of companies. if you've read my old social medias you know my opinion that the corporatization of the web has been a true net negative. though we usually talk about this from the perspective of the 2000s internet, starting with facebook. i find it interesting to use a 90s era internet for this. i bet there were people on the web at that time had those thoughts as more tech companies hopped on. i woulda if i hadn't bee internetless and a toddler at the time. it goes into a lot of other thought exercises, specifically with that ''bad guy'' but i won't spoil much. i really appreciate the characters, main or not as much as the beautiful sites.
i found myself playing along with a youtube video. visiting anything i could have missed. i think this is actually kinda the best way to do this. a yume nikki/2kki type of play. explore and then use the guide. it made the whole experience longer than the game should have been, but really relaxing. huge shame about dreamsettler being canceled, but also i respect an artist wanting to peruse their vision.
and, i found out about another 00s internet browser sim "mob os". it looks amazing. i don't want to act like it some type of dreamsettler replacement, this game was in development since before DS was canceled. and well, why not both if that'd ever come to pass. but man, it just looks sick. i think it'll less of a story than hypnospace and that's actually more of my thing. maybe like some browser yume nikki, just walking (surfing) around looking at stuff.
despite the fact i love dream games and os games now too, i'm pretty picky in terms of what i want to play. a lot of dream exploration games, especially the 3d ones don't have a lot going for them visually or stand out. i's like someone made what it should look like than from a unique creative vision. right now i'm not at a point i want play, read, watch stuff just because it falls in line with what i like as an aesthetic. NGO was an exception, though having a little bit of complicated feelings on a game is way better than only feeling a game is fine/ok. mob seems to have a lot of unique things going for it while being a great representation of the internet i spent as much of my childhood on as possible.
mob os really looks like a VM you can pop up and write text stuff in. i'm hearing you can code in it? i don't really know what that means. but for its paint and notepad apps flopping around in those wouldn't be a bad time to be honest. my most anticipated game of this/next year. (i'm assuming the release window.)
as for any other updates, my art has been slow but i got a new novelmovie finished. what's that? maybe someday i'll actually post that shit. (it will be under another username.) if you've seen the little bit of fiction i've posted here, that's about the end of my art skills. i use a lot of photography for backgrounds these days because i enjoy like taking photos and more so seeing how i can transform them into new world areas. to be real with you, my mom spend about 20 years buying digital cameras to never use them and i found them all. my goal has always been to make art that keeps me entertained so i've gone back and forth if i should expand posting my bigger stuff. posting SCB was a test to see if i even like posting, since it's kinda hidden away. it's not on something with an algo like youtube. this has been a dilemma for years now and it's come again. maybe for another blog.
speaking of art for me, tgt has been updating again and it's been a blast. that's all for now. i promise i don't play as many games as these three blogs might make you think. oh, and i've been working on an rss feed for the site. not sure if i'm doing it completely right, but it was working.
also fuck, this blog ended up being twice as long as it should be. this blog was supposed to be in the last one. that’s why we trail off a bit in the end here. shout out to anyone who is reading this shit and double if u found this page before i properly linked it.